import ucigame.*;

public class Enemy extends Sprite
{
	private double health;  // May not be necessary
	private double speed;
	private boolean leftFace;
	private Sprite sprite;
	private double gravity;
	
	public Enemy(int width, int height, double health, double speed)
	{
		super(width, height);
		this.sprite = sprite;
		this.health = health; 
		this.speed = speed;
		leftFace = true;
		gravity = 0;
	}
	
	public void setGravity(double g)
	{
		gravity = g;
	}
	
	public double getGravity()
	{
		return gravity;
	}
	
	public double getSpeed()
	{
		return speed;
	}
	
	public boolean isLeftFace()
	{
		return leftFace;
	}
	
	public double getHealth()
	{
		return health;
	}
}